![]() ![]() None of the rectangles you’ll meet throughout the story will talk, but they all have names, attributes, and most incredibly of all, personalities. But somehow, Mike Bithell managed to craft a lighthearted and funny story with a somewhat somber background. You would also expect for the plot to be pure nonsense, something completely dumb and impossible to connect with. Take that, Kafka.īelieve it or not, this game is story-driven. Not only are the levels well-designed, featuring thought-provoking puzzles with a gradual difficulty curve, but this game also knocks it out of the park where you would least expect it to: story-wise.Īll of this philosophy and thoughtful writing in a game about rectangles. “Making a dull shape go from A to B? What’s this, a game design student’s first project?” This is not the case in here. In any other game, this would have been considered the dumbest and least interesting game of all time. ![]() You might have to carry a small cube on top of a larger one because the latter can float on water, or you might have to create a ladder with your available rectangles in order to make the smaller one overcome an obstacle. You’re objective is to take all of them to a designated spot at the end of the level. Thomas Was Alone is a well-crafted puzzle platformer in which you control a handful of different colorful rectangles, each with its own attributes such as speed, jumping height, and weight. She’s big and bulky, but deep down all she wants is to be loved for who she is. ![]()
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